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Saints Row: The Third, also known as Saints Row 3, SRTT or SR3, is an action-adventure open world video game developed by Volition, Inc. and published by THQ. It was released on November 15, 2011 in Australia and North America, and was released on November 18, 2011 in Europe for Microsoft Windows, PlayStation 3 and Xbox 360. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. As in Saints Row 2, the player controls the leader of the Third Street Saints. The game world is the fictional city of Steelport, and the story focuses on the urban gang war between the Saints and the Syndicate, a rival criminal group
Saints Row: The Third retains the blend of an action-adventure in an open world, urban warfare format that is traditional in the Saints Row series. The player, as the leader of the Third Street Saints, can explore the new city of Steelport, performing main missions that progress the game's story, and side missions. These side missions include Activities, minigames, Strongholds, rival gang bases that can be taken over to control a section of Steelport and Flashpoints, on-the-spot gang warfare. Successful completion of missions can earn the player in-game money, weapons, cars, and gang respect. The Third uses respect as experience points which grant levels, the highest level being 50, which in turn enable the player to spend money on improving specific attributes of their character, such as melee combat or firearms skills.The levelling system allows the player to purchase these attributes, or 'perks', each time the player character is leveled-up, with the various attributes requiring a certain level before purchase is possible. Money can also be used to purchase clothing items, weapons and cars, or may be used to upgrade weapons and cars, such as adding scopes or extra barrels to a weapon, which are then stored in the player's arsenal.Finally, money can be used to upgrade the Saints gang, customizing their appearance, outfits, and headquarters.
In prison, Saints second-in-command Johnny Gat berates what the Saints have become, expressing disappointment at having strayed from their roots. At that point, an international crime organization called the Syndicate bribes the police to release the Saints' leader, Gat, and Shaundi. The three are forcibly taken to the Syndicate's leader, Phillipe Loren, to try and negotiate a business plan with them aboard Loren's private jet. While in-flight, Loren tells them they will be allowed to live if they turn over two-thirds of their revenue made in Stilwater. The Boss and Gat immediately reject this offer, and are able to fight their way out. The Boss and Shaundi parachute their way out, whilst Gat is killed.
Upon landing, the two find themselves in the Syndicate controlled city of Steelport. The Saints invade Steelport in an attempt to profit off the city and also take control of organized crime away from the Syndicate as revenge for killing Gat. The game's main plot revolves around removing the three gangs that the Syndicate is composed of. These gangs consist of the Morning Star, personally led by Loren and twin sisters Viola and Kiki Dewynter, a group of European businessmen that control Steelport's sex and weapons trades, the Deckers, a group of elite hackers that launder money for the Syndicate and the Luchadores, a group of heavily-armed Mexican wrestlers who control gambling and steroid trades.
Mission structureIn previous Saints Row games, the player would be able to approach each of the three rival gangs along separate storylines that ultimately culminated into a final conclusion for each gang. In The Third, the storylines between the three gangs are interconnected, and decisions that the player makes in dealing with one faction may alter the behavior of the other factions towards the player or missions that may be available later.Also, during combat with one gang, another might assist their allies. The developers have focused on developing an open-ended storyline; the majority of storyline missions can be completed in multiple ways, and the decisions that the player makes on these missions will ultimately affect the game's ending.
DevelopmentThe Third was envisioned as early as September 2008, when it was in the early stages of production. An investor's presentation was held by THQ in February 2009, wherein their lineup for the coming financial years was announced. The presentation announced that The Third was projected to release during financial year 2011. In an interview for the December 2009 issue of Game Informer magazine, THQ vice president Danny Bilson announced that The Third would debut at the 2010 Electronic Entertainment Expo , and that it would retain the over-the-top style of its predecessors.
During E3 2010, he revealed that the game would not debut there but would instead be shown at the Spike Video Game Awards in December. He also revealed that THQ planned to release a Saints Row film as well as various merchandise such as a collectible card game and books. At E3, THQ announced Saints Row: Drive-By instead. It was to be released on the Nintendo 3DS and via PlayStation Network and Xbox Live as part of a marketing strategy for The Third. During the Spike Video Game Awards, Volition announced inSANE, a collaboration with Guillermo del Toro, instead of The Third. It was officially announced for Q4 2011 on March 2, 2011 in a press release by THQ.In May 2011, THQ announced that The Third's tie-in Saints Row: Drive-By had ceased development and had been cancelled.
As for the game engine, Volition representatives said: "In regards to considerations over Geo-Mod 2, we get that question a lot understandably, and the answer is yes, we considered it. But we ended up not going in that direction for two reasons. One, it would have been very, very difficult to do. It would have been possible, but difficult. Two, I think you could make the argument that delivering that level of destruction arguably creates a game that’s different to what fans of the franchise have come to expect."
When THQ CEO Brian Farrell was asked if Grand Theft Auto V will affect pre-orders for The Third at THQ’s Q2 financial conference call, he replied that GTA V and The Third are in a "completely different positioning." "I went online like everyone to see the GTA trailer. As you point out, it's a high quality trailer and I think it’s going to be another fantastic game in the GTA series. That said, it also shows the completely different positioning of the two games. GTA is still serious and character driven – a very different experience. Saints Row – if you saw our video today – it shows you all the crazy stuff in the game. It's a totally different positioning, and if you read the forums it's like 'hey, I loveGTA, and I love this game because it's a very different game that knows what it is and is very entertaining."
Speaking with Spong, producer Greg Donovan said that in order for The Third to differentiate itself from other open world games, everything had to be "over the top this time around":
"Scott [Phillips] and I didn’t work on Saints Row 1 – we were on SR2 and SR3 – but I’ll give you a bit of history about it all… The whole goal for Saints Row 1 was to create an open world game on the Xbox 360, because there was nothing else out there at the time. We had no idea that San Andreas was going to be this urban contemporary simulator – and when we found out we thought 'well, shit'. We could do very little about going up against GTA at the time though, so we kept on at it. In Saints Row’s defence though, it did have activities like Insurance Fraud, and other mechanics that similar games didn’t. And from there it’s seen a natural evolution, I would say for Saints Row 2. We still had some serious moments with it – we had long discussions in development over whether the Ronin should have swords on their backs or not, thinking that players would care about that stuff. But they don’t. With Saints Row: The Third, we’re doing a complete reboot of the franchise, with new technology and everything else. Everything’s just going to be over the top this time around. It works for us, it differentiates us from other open world games, we do it well, and players love it."